![]() There is a Discord called "Hoperations" which is Operation focused. Having a single "Battle" button that gives an Operation experience for a player that would like it is the easiest way to keep a healthy queue size while also providing a variety of experiences to keep a player engaged. It could be a nice quality of life thing to allow players to pick an Operation to queue for, but that would also mean having 8 different queues which can translate into a significant wait. If a non-full Division queue'd for the "Operation of the Week" than the matchmaker would fill out the battle with random players from the queue.Ģ) There have been studies showing that each additional click to navigate a menu system will lose players in the process. Picking a specific Operation is different from Queue'ing for the "Operation of the Week". If I'm missing something, please let me know.ġ) To my knowledge, the current system on Live Server allows a Division to pick an Operation if they have 4 members of more. Same with the removal of the 75,000 Credit "Ticket" system. Worth noting having Daily/Weekly missions will likely be an add of value for playing the mode, so I also asked if that matters. I have a variety of questions asking if the economy has been touched at all. Having objections and sub-missions are part of the Operation experience. ![]() I assume the Star-removal is just in terms of "one-time rewards". ![]() The Random Queue button will allow for average players that wants to play around and do some Operation-y stuff having a less repetitive experience. "Ship picks are awkward if I don't know which OP I'm going into"ĭedicated Ops players will simply be able to Division and play whatever they would like to play as much as they want to. "WG is evil and always nerfs economy so that is probably evil too" I'm reading this thread and standouts are: ![]()
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